I really love your mini-game! Especially the little penguins inside, they are just too cute. I was able to easily get through the first level, but in the second level, there might be some display issues when I move the mouse. Also, when the character dies, it might need some more obvious feedback.
Very cool idea, I feel your dream core! And I love your idea about the three characters having three different movement settings, that's very clever, but I found that there are times when tasks can be accomplished by cheating, for example, the suspended ladder requires three characters to work together to get to the top, but the Slime can just jump and go straight up, that sounds unreasonable, maybe adding some hidden collider would be much better.
In addition, the size and style of the sound effects need to be balanced, because of the overly loud shooting sound effects will make player OFC.
Additionally different characters can add their own mini side quests while working together to complete a single quest, which this time gives a positive feedback mechanism to players who choose different characters.
Amazing effort!! The only thing I have to note is that I wish the last level wasn't as hard; I kind of wish there was a cheat code so that you could go to the next level without waiting for the rest of the players.
I think the characters in this game are super sweet. The movement for each character also has a nice feel to it. One thing the fireball for the slime is really loud compared to the other sound effects! It also might be good for these fireballs to destroy after colliding with something or after a period of time so they don't stay floating on the screen. Overall sweet game!
I'm sure it was no small feat building an environment that three vastly different characters could navigate together. The puzzles were actually satisfying to get through and had every player contributing to the goal.
I like the arcade section at the end in contrast with the previous vibe, you're showing off a wide variety of design and coding skills which I think is commendable. The penguin gunshots are funny at first but could be toned down a notch.
The thing that makes this great to me is how your team was able to stitch together three unlikely characters into one game. There were elements that made sure that no character felt underutilized and I liked the bonus games that were added as parodies of the google chrome browser game.
The only feedback I have for this are mostly pertaining to consistency issues. Character movement/physics are one of the big things that stuck out to me and having all of the characters share similar physics would be a good first step to polishing everything together. Other thing that was a thing is how spread out some levels are. I was thinking that they could have been split into more scenes if there was more time to develop this further.
This is such a cute game. I love all the different avatars and their different abilities. The game becomes tougher as you advance in the levels, which is really engaging but can be frustrating at times when you or another player gets blocked somewhere for a while.
You mentioned this in your notes, but a death screen would be a valuable addition.
The levels feel cohesive and the sound design is good; I would just iron out the more challenging last steps so they feel more fluid.
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I really love your mini-game! Especially the little penguins inside, they are just too cute. I was able to easily get through the first level, but in the second level, there might be some display issues when I move the mouse. Also, when the character dies, it might need some more obvious feedback.
Very cool idea, I feel your dream core! And I love your idea about the three characters having three different movement settings, that's very clever, but I found that there are times when tasks can be accomplished by cheating, for example, the suspended ladder requires three characters to work together to get to the top, but the Slime can just jump and go straight up, that sounds unreasonable, maybe adding some hidden collider would be much better.
In addition, the size and style of the sound effects need to be balanced, because of the overly loud shooting sound effects will make player OFC.
Additionally different characters can add their own mini side quests while working together to complete a single quest, which this time gives a positive feedback mechanism to players who choose different characters.
Amazing effort!! The only thing I have to note is that I wish the last level wasn't as hard; I kind of wish there was a cheat code so that you could go to the next level without waiting for the rest of the players.
I think the characters in this game are super sweet. The movement for each character also has a nice feel to it. One thing the fireball for the slime is really loud compared to the other sound effects! It also might be good for these fireballs to destroy after colliding with something or after a period of time so they don't stay floating on the screen. Overall sweet game!
I'm sure it was no small feat building an environment that three vastly different characters could navigate together. The puzzles were actually satisfying to get through and had every player contributing to the goal.
I like the arcade section at the end in contrast with the previous vibe, you're showing off a wide variety of design and coding skills which I think is commendable. The penguin gunshots are funny at first but could be toned down a notch.
The thing that makes this great to me is how your team was able to stitch together three unlikely characters into one game. There were elements that made sure that no character felt underutilized and I liked the bonus games that were added as parodies of the google chrome browser game.
The only feedback I have for this are mostly pertaining to consistency issues. Character movement/physics are one of the big things that stuck out to me and having all of the characters share similar physics would be a good first step to polishing everything together. Other thing that was a thing is how spread out some levels are. I was thinking that they could have been split into more scenes if there was more time to develop this further.
This is such a cute game. I love all the different avatars and their different abilities. The game becomes tougher as you advance in the levels, which is really engaging but can be frustrating at times when you or another player gets blocked somewhere for a while.
You mentioned this in your notes, but a death screen would be a valuable addition.
The levels feel cohesive and the sound design is good; I would just iron out the more challenging last steps so they feel more fluid.